2021-12-05 17:54:36 +00:00
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#include "SkillEventBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "BehaviorContext.h"
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#include "EntityManager.h"
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#include "CppScripts.h"
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2024-03-07 01:49:29 +00:00
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#include "Entity.h"
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2021-12-05 17:54:36 +00:00
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2024-02-27 07:25:44 +00:00
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void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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2023-07-15 20:56:33 +00:00
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auto* target = Game::entityManager->GetEntity(branch.target);
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auto* caster = Game::entityManager->GetEntity(context->originator);
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2021-12-05 17:54:36 +00:00
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2024-03-25 02:43:01 +00:00
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if (caster != nullptr && target != nullptr && !this->m_effectHandle.empty()) {
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target->GetScript()->OnSkillEventFired(target, caster, this->m_effectHandle);
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2021-12-05 17:54:36 +00:00
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}
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}
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2024-03-25 02:43:01 +00:00
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void SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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2023-07-15 20:56:33 +00:00
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auto* target = Game::entityManager->GetEntity(branch.target);
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auto* caster = Game::entityManager->GetEntity(context->originator);
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2021-12-05 17:54:36 +00:00
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2024-03-25 02:43:01 +00:00
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if (caster != nullptr && target != nullptr && !this->m_effectHandle.empty()) {
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target->GetScript()->OnSkillEventFired(target, caster, this->m_effectHandle);
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2021-12-05 17:54:36 +00:00
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}
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}
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