DarkflameServer/dGame/dBehaviors/MovementSwitchBehavior.h

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#pragma once
#include "Behavior.h"
class MovementSwitchBehavior final : public Behavior
{
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private:
/*
* Members
*/
Behavior* m_airAction;
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Behavior* m_doubleJumpAction;
Behavior* m_fallingAction;
Behavior* m_groundAction;
Behavior* m_jetpackAction;
Behavior* m_jumpAction;
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Behavior* m_movingAction;
/**
* @brief Loads a movement type from the database into a behavior
*
* @param movementType The movement type to lookup in the database
* @param behaviorToLoad The Behavior where the result will be stored
*/
Behavior* LoadMovementType(std::string movementType);
public:
/*
* Inherited
*/
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explicit MovementSwitchBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
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void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};