DarkflameServer/dGame/dBehaviors/AndBehavior.h

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#pragma once
#include <vector>
#include "Behavior.h"
class AndBehavior final : public Behavior
{
public:
std::vector<Behavior*> m_behaviors;
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/*
* Inherited
*/
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explicit AndBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
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void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
void Load() override;
};