mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 16:07:22 +00:00
34 lines
923 B
C
34 lines
923 B
C
|
#pragma once
|
||
|
#include "CppScripts.h"
|
||
|
|
||
|
class AmSkullkinDrill : public CppScripts::Script
|
||
|
{
|
||
|
public:
|
||
|
void OnStartup(Entity* self) override;
|
||
|
|
||
|
Entity* GetStandObj(Entity* self);
|
||
|
|
||
|
void OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) override;
|
||
|
|
||
|
void TriggerDrill(Entity* self);
|
||
|
|
||
|
void OnWaypointReached(Entity* self, uint32_t waypointIndex) override;
|
||
|
|
||
|
void OnUse(Entity* self, Entity* user) override;
|
||
|
|
||
|
void FreezePlayer(Entity* self, Entity* player, bool bFreeze);
|
||
|
|
||
|
void OnArrived(Entity* self, uint32_t waypointIndex);
|
||
|
|
||
|
void PlayCinematic(Entity* self);
|
||
|
|
||
|
void PlayAnim(Entity* self, Entity* player, const std::string& animName);
|
||
|
|
||
|
void OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) override;
|
||
|
|
||
|
void OnTimerDone(Entity* self, std::string timerName) override;
|
||
|
|
||
|
private:
|
||
|
std::vector<int32_t> m_MissionsToUpdate = {972, 1305, 1308};
|
||
|
};
|