2021-12-05 17:54:36 +00:00
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#include "AndBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "Game.h"
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#include "dLogger.h"
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2022-07-09 20:59:36 +00:00
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#include <sstream>
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2021-12-05 17:54:36 +00:00
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void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
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{
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for (auto* behavior : this->m_behaviors)
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{
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behavior->Handle(context, bitStream, branch);
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}
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}
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void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
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{
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for (auto* behavior : this->m_behaviors)
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{
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behavior->Calculate(context, bitStream, branch);
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}
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}
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2022-04-27 04:44:35 +00:00
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void AndBehavior::UnCast(BehaviorContext* context, const BehaviorBranchContext branch) {
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for (auto behavior : this->m_behaviors) {
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behavior->UnCast(context, branch);
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}
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}
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2021-12-05 17:54:36 +00:00
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void AndBehavior::Load()
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{
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2022-07-09 20:59:36 +00:00
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std::string ss = "behavior ";
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2021-12-05 17:54:36 +00:00
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2022-07-09 20:59:36 +00:00
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int i = 1;
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while (true) {
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std::string s = ss + std::to_string(i);
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2021-12-05 17:54:36 +00:00
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2022-07-09 20:59:36 +00:00
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if (GetInt(s, 0) == 0) {
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break;
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2021-12-05 17:54:36 +00:00
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}
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2022-07-09 20:59:36 +00:00
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m_behaviors.push_back(GetAction(s));
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++i;
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2021-12-05 17:54:36 +00:00
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}
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}
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