mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
61 lines
1.6 KiB
C
61 lines
1.6 KiB
C
|
#pragma once
|
||
|
#include "CDTable.h"
|
||
|
|
||
|
/**
|
||
|
* Information for the minigame to be completed
|
||
|
*/
|
||
|
struct CDTamingBuildPuzzle {
|
||
|
UNUSED_COLUMN(uint32_t id = 0;)
|
||
|
|
||
|
// The LOT of the object that is to be created
|
||
|
LOT puzzleModelLot = LOT_NULL;
|
||
|
|
||
|
// The LOT of the NPC
|
||
|
UNUSED_COLUMN(LOT npcLot = LOT_NULL;)
|
||
|
|
||
|
// The .lxfml file that contains the bricks required to build the model
|
||
|
std::string validPieces{};
|
||
|
|
||
|
// The .lxfml file that contains the bricks NOT required to build the model
|
||
|
UNUSED_COLUMN(std::string invalidPieces{};)
|
||
|
|
||
|
// Difficulty value
|
||
|
UNUSED_COLUMN(int32_t difficulty = 1;)
|
||
|
|
||
|
// The time limit to complete the build
|
||
|
float timeLimit = 30.0f;
|
||
|
|
||
|
// The number of pieces required to complete the minigame
|
||
|
int32_t numValidPieces = 6;
|
||
|
|
||
|
// Number of valid pieces
|
||
|
UNUSED_COLUMN(int32_t totalNumPieces = 16;)
|
||
|
|
||
|
// Model name
|
||
|
UNUSED_COLUMN(std::string modelName{};)
|
||
|
|
||
|
// The .lxfml file that contains the full model
|
||
|
UNUSED_COLUMN(std::string fullModel{};)
|
||
|
|
||
|
// The duration of the pet taming minigame
|
||
|
UNUSED_COLUMN(float duration = 45.0f;)
|
||
|
|
||
|
// The imagination cost for the tamer to start the minigame
|
||
|
int32_t imaginationCost = 10;
|
||
|
};
|
||
|
|
||
|
class CDTamingBuildPuzzleTable : public CDTable<CDTamingBuildPuzzleTable, std::unordered_map<LOT, CDTamingBuildPuzzle>> {
|
||
|
public:
|
||
|
/**
|
||
|
* Load values from the CD client database
|
||
|
*/
|
||
|
void LoadValuesFromDatabase();
|
||
|
|
||
|
/**
|
||
|
* Gets the pet ability table corresponding to the pet LOT
|
||
|
* @returns A pointer to the corresponding table, or nullptr if one cannot be found
|
||
|
*/
|
||
|
[[nodiscard]]
|
||
|
const CDTamingBuildPuzzle* GetByLOT(const LOT lot) const;
|
||
|
};
|