2024-01-04 00:41:46 +00:00
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set(DGAME_DENTITY_SOURCES
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"EntityCallbackTimer.cpp"
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"EntityTimer.cpp")
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add_library(dEntity STATIC ${DGAME_DENTITY_SOURCES})
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target_include_directories(dEntity PUBLIC ".")
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target_precompile_headers(dEntity REUSE_FROM dGameBase)
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