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10 lines
322 B
C
10 lines
322 B
C
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#pragma once
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#include "NtFactionSpyServer.h"
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class NtDukeServer : public NtFactionSpyServer {
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void SetVariables(Entity* self) override;
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
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const uint32_t m_SwordMissionID = 1448;
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const LOT m_SwordLot = 13777;
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};
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