DarkflameServer/dGame/dPropertyBehaviors/BehaviorStates.h

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#pragma once
#ifndef __BEHAVIORSTATES__H__
#define __BEHAVIORSTATES__H__
#include <string>
#include <cstdint>
#include "dCommonVars.h"
enum States : BEHAVIORSTATE {
HOME_STATE = 0, //!< The HOME behavior state
CIRCLE_STATE, //!< The CIRCLE behavior state
SQUARE_STATE, //!< The SQUARE behavior state
DIAMOND_STATE, //!< The DIAMOND behavior state
TRIANGLE_STATE, //!< The TRIANGLE behavior state
STAR_STATE //!< The STAR behavior state
};
#endif //!__BEHAVIORSTATES__H__