DarkflameServer/dGame/dBehaviors/NpcCombatSkillBehavior.cpp

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#include "NpcCombatSkillBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
void NpcCombatSkillBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch)
{
context->skillTime = this->m_npcSkillTime;
for (auto* behavior : this->m_behaviors)
{
behavior->Calculate(context, bit_stream, branch);
}
}
void NpcCombatSkillBehavior::Load()
{
this->m_npcSkillTime = GetFloat("npc skill time");
std::string ss = "behavior ";
int i = 1;
while (true) {
std::string s = ss + std::to_string(i);
if (GetInt(s, 0) == 0) {
break;
}
m_behaviors.push_back(GetAction(s));
++i;
}
}