2021-12-05 17:54:36 +00:00
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#include "NpcCombatSkillBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "BehaviorContext.h"
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void NpcCombatSkillBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch)
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{
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context->skillTime = this->m_npcSkillTime;
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for (auto* behavior : this->m_behaviors)
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{
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behavior->Calculate(context, bit_stream, branch);
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}
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}
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void NpcCombatSkillBehavior::Load()
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{
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this->m_npcSkillTime = GetFloat("npc skill time");
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2022-07-09 20:59:36 +00:00
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std::string ss = "behavior ";
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2021-12-05 17:54:36 +00:00
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2022-07-09 20:59:36 +00:00
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int i = 1;
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while (true) {
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std::string s = ss + std::to_string(i);
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2021-12-05 17:54:36 +00:00
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2022-07-09 20:59:36 +00:00
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if (GetInt(s, 0) == 0) {
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break;
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2021-12-05 17:54:36 +00:00
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}
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2022-07-09 20:59:36 +00:00
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m_behaviors.push_back(GetAction(s));
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++i;
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2021-12-05 17:54:36 +00:00
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}
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}
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