mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
|
#include "WishingWellServer.h"
|
||
|
#include "Loot.h"
|
||
|
#include "ScriptedActivityComponent.h"
|
||
|
#include "GameMessages.h"
|
||
|
#include "Game.h"
|
||
|
|
||
|
void WishingWellServer::OnStartup(Entity* self)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void WishingWellServer::OnUse(Entity* self, Entity* user)
|
||
|
{
|
||
|
auto* scriptedActivity = self->GetComponent<ScriptedActivityComponent>();
|
||
|
|
||
|
if (!scriptedActivity->TakeCost(user))
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
const auto audio = self->GetVar<std::string>(u"sound1");
|
||
|
|
||
|
if (!audio.empty())
|
||
|
{
|
||
|
GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), audio);
|
||
|
}
|
||
|
|
||
|
Loot::DropActivityLoot(
|
||
|
user,
|
||
|
self,
|
||
|
static_cast<uint32_t>(scriptedActivity->GetActivityID()),
|
||
|
GeneralUtils::GenerateRandomNumber<int32_t>(1, 1000)
|
||
|
);
|
||
|
|
||
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"StartCooldown", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());
|
||
|
|
||
|
const auto userID = user->GetObjectID();
|
||
|
|
||
|
self->AddCallbackTimer(10, [self, userID] () {
|
||
|
auto* user = EntityManager::Instance()->GetEntity(userID);
|
||
|
|
||
|
if (user == nullptr) return;
|
||
|
|
||
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"StopCooldown", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());
|
||
|
});
|
||
|
|
||
|
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
|
||
|
}
|
||
|
|
||
|
void WishingWellServer::OnTimerDone(Entity* self, std::string timerName)
|
||
|
{
|
||
|
}
|