DarkflameServer/dGame/dUtilities/Loot.h

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#pragma once
#include "dCommonVars.h"
#include <vector>
#include "CDClientManager.h"
class Entity;
namespace Loot {
struct Info {
LWOOBJID id;
LOT lot;
uint32_t count;
};
std::vector<CDLootTable> GetLootOfRarity(const std::vector<CDLootTable> &lootTable, uint32_t rarity);
void DropActivityLoot(Entity* user, Entity* source, uint32_t activityID, int32_t rating = 0);
void GiveActivityLoot(Entity* user, Entity* source, uint32_t activityID, int32_t rating = 0);
void CalculateLootMatrix(uint32_t lootMatrixID, Entity* user, std::unordered_map<LOT, int32_t>& result);
void GiveLoot(Entity* user, uint32_t lootMatrixID);
void DropLoot(Entity* user, Entity* killedObject, uint32_t lootMatrixID, uint32_t minCoins, uint32_t maxCoins);
void GiveLoot(Entity* user, std::unordered_map<LOT, int32_t>& result);
void DropLoot(Entity* user, Entity* killedObject, std::unordered_map<LOT, int32_t>& result, uint32_t minCoins, uint32_t maxCoins);
void DropItem(Entity* user, Entity* sourceObject, LOT item, int32_t currency, int32_t count, bool useTeam = false, bool freeForAll = false);
};