DarkflameServer/dScripts/ai/GF/GfCampfire.h

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#pragma once
#include "CppScripts.h"
class GfCampfire : public CppScripts::Script
{
public:
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void OnStartup(Entity* self) override;
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) override;
private:
int32_t m_skillCastId = 43;
int32_t FIRE_COOLDOWN = 2;
};