DarkflameServer/dZoneManager/WorldConfig.h

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#ifndef __WORLDCONFIG__H__
#define __WORLDCONFIG__H__
#include <cstdint>
#include <string>
struct WorldConfig {
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int32_t worldConfigID{}; //! Primary key for WorldConfig table
float peGravityValue{}; //! Unknown
float peBroadphaseWorldSize{}; //! Unknown
float peGameObjScaleFactor{}; //! Unknown
float characterRotationSpeed{}; //! The players' rotation speed
float characterWalkForwardSpeed{}; //! The players' walk forward speed
float characterWalkBackwardSpeed{}; //! The players' walk backwards speed
float characterWalkStrafeSpeed{}; //! The players' strafe speed
float characterWalkStrafeForwardSpeed{}; //! The players' walk strafe forward speed
float characterWalkStrafeBackwardSpeed{}; //! The players' walk strage backwards speed
float characterRunBackwardSpeed{}; //! The players' run backwards speed
float characterRunStrafeSpeed{}; //! The players' run strafe speed
float characterRunStrafeForwardSpeed{}; //! The players' run strafe forward speed
float characterRunStrafeBackwardSpeed{}; //! The players' run strage backwards speed
float globalCooldown{}; //! The global ability cooldown
float characterGroundedTime{}; //! Unknown
float characterGroundedSpeed{}; //! Unknown
float globalImmunityTime{}; //! Unknown
float characterMaxSlope{}; //! Unknown
float defaultRespawnTime{}; //! Unknown
float missionTooltipTimeout{};
float vendorBuyMultiplier{}; //! The buy scalar for buying from vendors
float petFollowRadius{}; //! The players' pet follow radius
float characterEyeHeight{}; //! The players' eye height
float flightVerticalVelocity{}; //! Unknown
float flightAirspeed{}; //! Unknown
float flightFuelRatio{}; //! Unknown
float flightMaxAirspeed{}; //! Unknown
float fReputationPerVote{}; //! Unknown
int32_t propertyCloneLimit{}; //! Unknown
int32_t defaultHomespaceTemplate{}; //! Unknown
float coinsLostOnDeathPercent{}; //! The percentage of coins to lose on a player death
int32_t coinsLostOnDeathMin{}; //! The minimum number of coins to lose on a player death
int32_t coinsLostOnDeathMax{}; //! The maximum number of coins to lose on a player death
int32_t characterVotesPerDay{}; //! Unknown
int32_t propertyModerationRequestApprovalCost{};//! Unknown
int32_t propertyModerationRequestReviewCost{}; //! Unknown
int32_t propertyModRequestsAllowedSpike{}; //! Unknown
int32_t propertyModRequestsAllowedInterval{}; //! Unknown
int32_t propertyModRequestsAllowedTotal{}; //! Unknown
int32_t propertyModRequestsSpikeDuration{}; //! Unknown
int32_t propertyModRequestsIntervalDuration{}; //! Unknown
bool modelModerateOnCreate{}; //! Unknown
float defaultPropertyMaxHeight{}; //! Unknown
float reputationPerVoteCast{}; //! Unknown
float reputationPerVoteReceived{}; //! Unknown
int32_t showcaseTopModelConsiderationBattles{}; //! Unknown
float reputationPerBattlePromotion{}; //! Unknown
float coinsLostOnDeathMinTimeout{}; //! Unknown
float coinsLostOnDeathMaxTimeout{}; //! Unknown
int32_t mailBaseFee{}; //! The base fee to take when a player sends mail
float mailPercentAttachmentFee{}; //! The scalar multiplied by an items base cost to determine how much that item costs to be mailed
int32_t propertyReputationDelay{}; //! Unknown
int32_t levelCap{}; //! The maximum player level
std::string levelUpBehaviorEffect{}; //! Unknown
int32_t characterVersion{}; //! Unknown
int32_t levelCapCurrencyConversion{}; //! The ratio of UScore (LEGO Score) to coins
};
#endif //! __WORLDCONFIG__H__