2023-02-14 02:55:44 +00:00
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#ifndef __BEHAVIORMESSAGEBASE__H__
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#define __BEHAVIORMESSAGEBASE__H__
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#include <stdexcept>
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#include <string>
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#include "AMFFormat.h"
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#include "dCommonVars.h"
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#include "Game.h"
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#include "dLogger.h"
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2023-02-16 17:30:33 +00:00
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enum class BehaviorState : uint32_t;
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/**
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* @brief The behaviorID target of this ControlBehaviors message
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*
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*/
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2023-02-14 02:55:44 +00:00
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class BehaviorMessageBase {
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public:
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2023-02-16 17:30:33 +00:00
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const uint32_t GetBehaviorId() { return behaviorId; };
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protected:
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BehaviorMessageBase(AMFArrayValue* arguments);
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int32_t GetBehaviorIdFromArgument(AMFArrayValue* arguments);
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uint32_t GetActionIndexFromArgument(AMFArrayValue* arguments, const std::string& keyName = "actionIndex");
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int32_t behaviorId = -1;
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2023-02-14 02:55:44 +00:00
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};
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#endif //!__BEHAVIORMESSAGEBASE__H__
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