DarkflameServer/dScripts/FvDragonSmashingGolemQb.cpp

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#include "FvDragonSmashingGolemQb.h"
#include "GameMessages.h"
#include "EntityManager.h"
void FvDragonSmashingGolemQb::OnStartup(Entity* self)
{
self->AddTimer("GolemBreakTimer", 10.5f);
}
void FvDragonSmashingGolemQb::OnTimerDone(Entity* self, std::string timerName)
{
if (timerName == "GolemBreakTimer")
{
self->Smash();
}
}
void FvDragonSmashingGolemQb::OnRebuildNotifyState(Entity* self, eRebuildState state)
{
if (state == eRebuildState::REBUILD_COMPLETED)
{
GameMessages::SendPlayAnimation(self, u"dragonsmash");
const auto dragonId = self->GetVar<LWOOBJID>(u"Dragon");
auto* dragon = EntityManager::Instance()->GetEntity(dragonId);
if (dragon != nullptr)
{
dragon->OnFireEventServerSide(self, "rebuildDone");
}
self->CancelTimer("GolemBreakTimer");
self->AddTimer("GolemBreakTimer", 10.5f);
}
}