DarkflameServer/dScripts/AgLaserSensorServer.h

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#pragma once
#include "CppScripts.h"
#include "PhantomPhysicsComponent.h"
#include "SkillComponent.h"
#include "EntityManager.h"
#include "AgMonumentLaserServer.h"
class AgLaserSensorServer : public CppScripts::Script {
public:
void OnStartup(Entity* self);
void OnCollisionPhantom(Entity* self, Entity* target);
private:
SkillComponent* m_Skill;
int m_RepelForce = -25;
int m_SkillCastID = 163;
};