DarkflameServer/dScripts/NtParadoxPanelServer.h

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#pragma once
#include "CppScripts.h"
class NtParadoxPanelServer : public CppScripts::Script
{
public:
void OnUse(Entity* self, Entity* user) override;
private:
std::u16string shockAnim = u"knockback-recovery";
float fxTime = 2.0;
std::vector<int32_t> tPlayerOnMissions = { 1278, 1279, 1280, 1281 };
};