DarkflameServer/dScripts/NtDukeServer.h

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#pragma once
#include "NtFactionSpyServer.h"
class NtDukeServer : public NtFactionSpyServer {
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void SetVariables(Entity* self) override;
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
const uint32_t m_SwordMissionID = 1448;
const LOT m_SwordLot = 13777;
};