DarkflameServer/dScripts/GfApeSmashingQB.h

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# pragma once
#include "CppScripts.h"
class GfApeSmashingQB : public CppScripts::Script {
void OnStartup(Entity* self) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void OnRebuildComplete(Entity* self, Entity* target) override;
};