DarkflameServer/dScripts/FvDragonSmashingGolemQb.h

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#pragma once
#include "CppScripts.h"
class FvDragonSmashingGolemQb : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
};