DarkflameServer/dGame/dComponents/PropertyVendorComponent.cpp

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#include "PropertyVendorComponent.h"
#include "PropertyDataMessage.h"
#include "GameMessages.h"
#include "Character.h"
#include "EntityManager.h"
#include "dZoneManager.h"
#include "Game.h"
#include "dLogger.h"
#include "PropertyManagementComponent.h"
#include "UserManager.h"
PropertyVendorComponent::PropertyVendorComponent(Entity* parent) : Component(parent)
{
}
void PropertyVendorComponent::OnUse(Entity* originator)
{
if (PropertyManagementComponent::Instance() == nullptr) return;
OnQueryPropertyData(originator, originator->GetSystemAddress());
if (PropertyManagementComponent::Instance()->GetOwnerId() == LWOOBJID_EMPTY)
{
Game::logger->Log("PropertyVendorComponent", "Property vendor opening!\n");
GameMessages::SendOpenPropertyVendor(m_Parent->GetObjectID(), originator->GetSystemAddress());
return;
}
}
void PropertyVendorComponent::OnQueryPropertyData(Entity* originator, const SystemAddress& sysAddr)
{
if (PropertyManagementComponent::Instance() == nullptr) return;
PropertyManagementComponent::Instance()->OnQueryPropertyData(originator, sysAddr, m_Parent->GetObjectID());
}
void PropertyVendorComponent::OnBuyFromVendor(Entity* originator, const bool confirmed, const LOT lot, const uint32_t count)
{
if (PropertyManagementComponent::Instance() == nullptr) return;
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if (PropertyManagementComponent::Instance()->Claim(originator->GetObjectID()) == false) {
Game::logger->Log("PropertyVendorComponent", "FAILED TO CLAIM PROPERTY. PLAYER ID IS %llu\n", originator->GetObjectID());
return;
}
GameMessages::SendPropertyRentalResponse(m_Parent->GetObjectID(), 0, 0, 0, 0, originator->GetSystemAddress());
auto* controller = dZoneManager::Instance()->GetZoneControlObject();
controller->OnFireEventServerSide(m_Parent, "propertyRented");
PropertyManagementComponent::Instance()->SetOwner(originator);
PropertyManagementComponent::Instance()->OnQueryPropertyData(originator, originator->GetSystemAddress());
Game::logger->Log("PropertyVendorComponent", "Fired event; (%d) (%i) (%i)\n", confirmed, lot, count);
}