DarkflameServer/dGame/dBehaviors/ChainBehavior.cpp

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#include "ChainBehavior.h"
#include "BehaviorBranchContext.h"
#include "Game.h"
#include "dLogger.h"
void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
uint32_t chain_index;
bitStream->Read(chain_index);
chain_index--;
if (chain_index < this->m_behaviors.size())
{
this->m_behaviors.at(chain_index)->Handle(context, bitStream, branch);
}
}
void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
bitStream->Write(1);
this->m_behaviors.at(0)->Calculate(context, bitStream, branch);
}
void ChainBehavior::Load()
{
const auto parameters = GetParameterNames();
for (const auto& parameter : parameters)
{
if (parameter.first.rfind("behavior", 0) == 0)
{
auto* action = GetAction(parameter.second);
this->m_behaviors.push_back(action);
}
}
}