DarkflameServer/dScripts/NpcNjAssistantServer.cpp

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#include "NpcNjAssistantServer.h"
#include "GameMessages.h"
#include "InventoryComponent.h"
#include "MissionComponent.h"
#include "Item.h"
void NpcNjAssistantServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
if (missionID != mailMission) return;
if (missionState == MissionState::MISSION_STATE_COMPLETE || missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"switch", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
auto* inv = static_cast<InventoryComponent*>(target->GetComponent(COMPONENT_TYPE_INVENTORY));
// If we are ready to complete our missions, we take the kit from you:
if (inv && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
auto* id = inv->FindItemByLot(14397); //the kit's lot
if (id != nullptr) {
inv->RemoveItem(id->GetLot(), id->GetCount());
}
}
}
else if (missionState == MissionState::MISSION_STATE_AVAILABLE) {
auto* missionComponent = static_cast<MissionComponent*>(target->GetComponent(COMPONENT_TYPE_MISSION));
missionComponent->CompleteMission(mailAchievement, true);
}
}