DarkflameServer/dScripts/NjJayMissionItems.h

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#pragma once
#include "NjNPCMissionSpinjitzuServer.h"
#include "NPCAddRemoveItem.h"
#include <vector>
#include <map>
class NjJayMissionItems : public NjNPCMissionSpinjitzuServer, NPCAddRemoveItem {
void OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) override;
std::map<uint32_t, std::vector<ItemSetting>> GetSettings() override;
};