DarkflameServer/dScripts/BurningTile.cpp

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#include "BurningTile.h"
#include "SkillComponent.h"
void BurningTile::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
{
if (args == "PlayerEntered")
{
auto* skillComponent = sender->GetComponent<SkillComponent>();
if (skillComponent == nullptr)
{
return;
}
skillComponent->CalculateBehavior(726, 11723, sender->GetObjectID(), true);
}
}