DarkflameServer/dScripts/ActNinjaTurret.cpp

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#include "ActNinjaTurret.h"
void ActNinjaTurret::OnRebuildNotifyState(Entity* self, eRebuildState state)
{
if (state == eRebuildState::REBUILD_COMPLETED)
{
self->SetVar(u"AmBuilt", true);
}
else if (state == eRebuildState::REBUILD_RESETTING)
{
self->SetVar(u"AmBuilt", false);
}
}
void
ActNinjaTurret::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
int32_t param3)
{
if (args == "ISpawned" && self->GetVar<bool>(u"AmBuilt"))
{
sender->Smash();
}
}