mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 12:18:22 +00:00
154 lines
6.4 KiB
C
154 lines
6.4 KiB
C
|
#pragma once
|
||
|
#include <regex>
|
||
|
#include "ActivityManager.h"
|
||
|
|
||
|
struct SGEnemy {
|
||
|
std::vector<std::string> spawnPaths {};
|
||
|
LOT lot;
|
||
|
float_t minSpawnTime;
|
||
|
float_t maxSpawnTime;
|
||
|
bool respawns;
|
||
|
float_t minRespawnTime;
|
||
|
float_t maxRespawnTime;
|
||
|
float_t initialSpeed;
|
||
|
int32_t score;
|
||
|
bool changeSpeedAtWaypoint;
|
||
|
float_t speedChangeChance;
|
||
|
float_t minSpeed;
|
||
|
float_t maxSpeed;
|
||
|
bool isMovingPlatform;
|
||
|
bool despawnOnLastWaypoint;
|
||
|
};
|
||
|
|
||
|
struct SGConstants {
|
||
|
Vector3 playerStartPosition;
|
||
|
Quaternion playerStartRotation;
|
||
|
LOT cannonLot;
|
||
|
uint32_t impactSkillID;
|
||
|
LOT projectileLot;
|
||
|
Vector3 playerOffset;
|
||
|
uint32_t rewardModelMatrix;
|
||
|
float_t cannonVelocity;
|
||
|
float_t cannonMinDistance;
|
||
|
float_t cannonRefireRate;
|
||
|
Vector3 cannonBarrelOffset;
|
||
|
LOT cannonSuperchargedProjectileLot;
|
||
|
LOT cannonProjectileLot;
|
||
|
uint32_t cannonSuperChargeSkill;
|
||
|
uint32_t cannonSkill;
|
||
|
int32_t cannonTimeout;
|
||
|
float_t cannonFOV;
|
||
|
bool useLeaderboards;
|
||
|
uint32_t streakModifier;
|
||
|
uint32_t chargedTime;
|
||
|
uint32_t chargedPoints;
|
||
|
std::string rewardModelGroup;
|
||
|
uint32_t activityID;
|
||
|
uint32_t scoreReward1;
|
||
|
uint32_t scoreLootMatrix1;
|
||
|
uint32_t scoreReward2;
|
||
|
uint32_t scoreLootMatrix2;
|
||
|
uint32_t scoreReward3;
|
||
|
uint32_t scoreLootMatrix3;
|
||
|
uint32_t scoreReward4;
|
||
|
uint32_t scoreLootMatrix4;
|
||
|
uint32_t scoreReward5;
|
||
|
uint32_t scoreLootMatrix5;
|
||
|
float_t firstWaveStartTime;
|
||
|
float_t inBetweenWavePause;
|
||
|
};
|
||
|
|
||
|
class SGCannon : public ActivityManager {
|
||
|
public:
|
||
|
void OnStartup(Entity *self) override;
|
||
|
void OnPlayerLoaded(Entity *self, Entity *player) override;
|
||
|
void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
|
||
|
void OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int32_t value1,
|
||
|
int32_t value2, const std::u16string& stringValue) override;
|
||
|
void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier,
|
||
|
const std::u16string& userData) override;
|
||
|
void OnActivityTimerDone(Entity *self, const std::string &name) override;
|
||
|
void OnActivityTimerUpdate(Entity *self, const std::string &name, float_t timeRemaining, float_t elapsedTime) override;
|
||
|
private:
|
||
|
static std::vector<std::vector<SGEnemy>> GetWaves();
|
||
|
static SGConstants GetConstants();
|
||
|
void ResetVars(Entity* self);
|
||
|
void StartGame(Entity* self);
|
||
|
void DoGameStartup(Entity* self);
|
||
|
void SpawnNewModel(Entity* self);
|
||
|
void TimerToggle(Entity* self, bool start = false);
|
||
|
void SpawnObject(Entity* self, const SGEnemy& toSpawn, bool spawnNow = false);
|
||
|
void StartChargedCannon(Entity* self, uint32_t optionalTime = 0);
|
||
|
void ToggleSuperCharge(Entity* self, bool enable);
|
||
|
void RecordPlayerScore(Entity* self);
|
||
|
void PlaySceneAnimation(Entity* self, const std::u16string& animationName, bool onCannon, bool onPlayer, float_t priority);
|
||
|
static void RemovePlayer(LWOOBJID playerID);
|
||
|
void PauseChargeCannon(Entity* self);
|
||
|
void StopGame(Entity* self, bool cancel = false);
|
||
|
void RegisterHit(Entity* self, Entity* target, const std::string& timerName);
|
||
|
void UpdateStreak(Entity* self);
|
||
|
float_t GetCurrentBonus(Entity* self);
|
||
|
|
||
|
LOT m_CannonLot = 1864;
|
||
|
std::u16string PlayerIDVariable = u"PlayerID";
|
||
|
std::u16string HideScoreBoardVariable = u"HideScoreBoard";
|
||
|
std::u16string ReSetSuperChargeVariable = u"ReSetSuperCharge";
|
||
|
std::u16string ShowLoadingUI = u"showLoadingUI";
|
||
|
std::u16string SpawnNumberVariable = u"SpawnNum";
|
||
|
std::u16string CurrentSpawnNumberVariable = u"CurSpawnNum";
|
||
|
std::u16string ThisWaveVariable = u"ThisWave";
|
||
|
std::u16string GameScoreVariable = u"GameScore";
|
||
|
std::u16string GameTimeVariable = u"GameTime";
|
||
|
std::u16string GameStartedVariable = u"GameStarted";
|
||
|
std::u16string ShotsFiredVariable = u"ShotsFired";
|
||
|
std::u16string MaxStreakVariable = u"MaxStreak";
|
||
|
std::u16string MissesVariable = u"Misses";
|
||
|
std::u16string CurrentStreakVariable = u"CurrentStreak";
|
||
|
std::u16string CurrentSuperChargedTimeVariable = u"CurrentSuperChargedTime";
|
||
|
std::u16string StreakBonusVariable = u"StreakBonus";
|
||
|
std::u16string LastSuperTotalVariable = u"LastSuperTotal";
|
||
|
std::u16string CurrentRewardVariable = u"CurrentReward";
|
||
|
std::u16string RewardsVariable = u"Rewards";
|
||
|
std::u16string TotalScoreVariable = u"TotalScore";
|
||
|
std::u16string InitVariable = u"Init";
|
||
|
std::u16string ImpactSkillVariale = u"ImpactSkill";
|
||
|
std::u16string PlayerScoresVariable = u"PlayerScores";
|
||
|
std::u16string InitialVelocityVariable = u"InitialVelocity";
|
||
|
std::u16string ValidActorsVariable = u"ValidActors";
|
||
|
std::u16string ValidEffectsVariable = u"ValidEffects";
|
||
|
std::u16string SuperChargeActiveVariable = u"SuperChargeActive";
|
||
|
std::u16string MatrixVariable = u"Matrix";
|
||
|
std::u16string TimeLimitVariable = u"game_timelimit";
|
||
|
std::u16string AudioStartIntroVariable = u"Audio_Start_Intro";
|
||
|
std::u16string ClearVariable = u"Clear";
|
||
|
std::u16string FirstTimeDoneVariable = u"FirstTimeDone";
|
||
|
std::u16string RewardAddedVariable = u"rewardAdded";
|
||
|
std::u16string SuperChargePausedVariable = u"Super_Charge_Paused";
|
||
|
std::u16string WaveStatusVariable = u"WaveStatus";
|
||
|
std::u16string CountVariable = u"count";
|
||
|
std::u16string StopVariable = u"Stop";
|
||
|
std::u16string ActiveSpawnsVariable = u"ActiveSpawns";
|
||
|
std::u16string SpawnedObjects = u"SpawnedObjects";
|
||
|
std::u16string WaveNumVariable = u"wave.waveNum";
|
||
|
std::u16string WaveStrVariable = u"wave.waveStr";
|
||
|
std::u16string ChargeCountingVariable = u"charge_counting";
|
||
|
std::u16string SuperChargeBarVariable = u"SuperChargeBar";
|
||
|
std::u16string NumberOfChargesVariable = u"NumberOfCharges";
|
||
|
std::u16string CannonBallSkillIDVariable = u"cbskill";
|
||
|
std::u16string HideSuperChargeVariable = u"HideSuper";
|
||
|
std::u16string AudioFinalWaveDoneVariable = u"Audio_Final_Wave_Done";
|
||
|
|
||
|
std::string SpawnWaveTimer = "SpawnWave";
|
||
|
std::string EndWaveTimer = "EndWave";
|
||
|
std::string GameOverTimer = "GameOver";
|
||
|
std::string DoSpawnTimer = "DoSpawn";
|
||
|
std::string EndGameBufferTimer = "endGameBuffer";
|
||
|
std::string SuperChargeTimer = "SuperChargeTimer";
|
||
|
|
||
|
std::string ModelToBuildEvent = "modelToBuild";
|
||
|
|
||
|
std::regex DoSpawnRegex = std::regex("\\d*");
|
||
|
SGConstants constants {};
|
||
|
std::vector<std::vector<SGEnemy>> m_Waves {};
|
||
|
};
|