DarkflameServer/thirdparty/raknet/Source/AsynchronousFileIO.cpp

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/// \file
///
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.
// No longer used as I no longer support IO Completion ports
/*
#ifdef __USE_IO_COMPLETION_PORTS
#include "AsynchronousFileIO.h"
#include "ClientContextStruct.h"
#include <process.h>
#include "ExtendedOverlappedPool.h"
#include <stdio.h>
#include <assert.h>
// All these are used for the Read callback. For general Asynch file IO you would change these
#include "RakNetTypes.h"
class RakPeer;
#ifdef _WIN32
extern void __stdcall ProcessNetworkPacket( unsigned int binaryAddress, unsigned short port, const char *data, int length, RakPeer *rakPeer );
#else
extern void ProcessNetworkPacket( unsigned int binaryAddress, unsigned short port, const char *data, int length, RakPeer *rakPeer );
#endif
AsynchronousFileIO AsynchronousFileIO::I;
AsynchronousFileIO::AsynchronousFileIO()
{
userCount = 0;
threadCount = 0;
completionPort = NULL;
// Determine how many processors are on the system.
GetSystemInfo( &systemInfo );
}
void AsynchronousFileIO::IncreaseUserCount()
{
userCountMutex.Lock();
++userCount;
if ( userCount == 1 )
{
// Create the completion port that will be used by all the worker
// threads.
completionPort = CreateIoCompletionPort( INVALID_HANDLE_VALUE, NULL, 0, systemInfo.dwNumberOfProcessors * 2 );
if ( completionPort == NULL )
{
userCount = 0;
userCountMutex.Unlock();
return ;
}
UINT nThreadID;
HANDLE workerHandle;
// Create worker threads
// One worker thread per processor
for ( DWORD i = 0; i < systemInfo.dwNumberOfProcessors * 2; i++ )
// In debug just make one worker thread so it's easier to trace
//for ( i = 0; i < systemInfo.dwNumberOfProcessors * 1; i++ )
{
workerHandle = ( HANDLE ) _beginthreadex( NULL, // Security
0, // Stack size - use default
ThreadPoolFunc, // Thread fn entry point
( void* ) completionPort, // Param for thread
0, // Init flag
&nThreadID ); // Thread address
// Feel free to comment this out for regular thread priority
SetThreadPriority( workerHandle, THREAD_PRIORITY_HIGHEST );
CloseHandle( workerHandle );
}
// Wait for the threads to start
while ( threadCount < systemInfo.dwNumberOfProcessors * 2 )
Sleep( 0 );
}
userCountMutex.Unlock();
}
void AsynchronousFileIO::DecreaseUserCount()
{
userCountMutex.Lock();
assert( userCount > 0 );
if ( userCount == 0 )
return ;
userCount--;
if ( userCount == 0 )
Shutdown();
userCountMutex.Unlock();
}
void AsynchronousFileIO::Shutdown( void )
{
killThreads = true;
if ( completionPort != NULL )
for ( DWORD i = 0; i < systemInfo.dwNumberOfProcessors * 2; i++ )
PostQueuedCompletionStatus( completionPort, 0, 0 , 0 );
// Kill worker threads
while ( threadCount > 0 )
Sleep( 0 );
if ( completionPort != NULL )
CloseHandle( completionPort );
}
int AsynchronousFileIO::GetUserCount( void )
{
return userCount;
}
AsynchronousFileIO::~AsynchronousFileIO()
{
if ( threadCount > 0 )
Shutdown();
}
bool AsynchronousFileIO::AssociateSocketWithCompletionPort( SOCKET socket, DWORD dwCompletionKey )
{
HANDLE h = CreateIoCompletionPort( ( HANDLE ) socket, completionPort, dwCompletionKey, 0 );
return h == completionPort;
}
BOOL ReadAsynch( HANDLE handle, ExtendedOverlappedStruct *extended )
{
BOOL success;
extended->read = true;
success = ReadFile( handle, extended->data, extended->length, 0, ( LPOVERLAPPED ) extended );
if ( !success )
{
DWORD dwErrCode = GetLastError();
if ( dwErrCode != ERROR_IO_PENDING )
{
#if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG)
LPVOID messageBuffer;
FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, dwErrCode, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
( LPTSTR ) & messageBuffer, 0, NULL );
// something has gone wrong here...
printf( "ReadFile failed:Error code - %d\n%s", dwErrCode, messageBuffer );
//Free the buffer.
LocalFree( messageBuffer );
#endif
return FALSE;
}
}
return TRUE;
}
void WriteAsynch( HANDLE handle, ExtendedOverlappedStruct *extended )
{
//printf("Beginning asynch write of %i bytes.\n",extended->length);
//for (int i=0; i < extended->length && i < 10; i++)
// printf("%i ", extended->data[i]);
//printf("\n\n");
BOOL success;
extended->read = false;
success = WriteFile( handle, extended->data, extended->length, 0, ( LPOVERLAPPED ) extended );
if ( !success )
{
DWORD dwErrCode = GetLastError();
if ( dwErrCode != ERROR_IO_PENDING )
{
#if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG)
LPVOID messageBuffer;
FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, dwErrCode, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
( LPTSTR ) & messageBuffer, 0, NULL );
// something has gone wrong here...
printf( "WriteFile failed:Error code - %d\n%s", dwErrCode, messageBuffer );
//Free the buffer.
LocalFree( messageBuffer );
#endif
}
}
}
unsigned __stdcall ThreadPoolFunc( LPVOID arguments )
{
DWORD dwIoSize;
ClientContextStruct* lpClientContext;
ExtendedOverlappedStruct* lpOverlapped;
LPOVERLAPPED temp;
BOOL bError;
HANDLE *completionPort = ( HANDLE * ) arguments;
AsynchronousFileIO::Instance()->threadCount++;
while ( 1 )
{
// Get a completed IO request.
BOOL returnValue = GetQueuedCompletionStatus(
completionPort,
&dwIoSize,
( LPDWORD ) & lpClientContext,
&temp, INFINITE );
lpOverlapped = ( ExtendedOverlappedStruct* ) temp;
DWORD dwIOError = GetLastError();
if ( lpOverlapped == 0 )
break; // Cancelled thread
if ( !returnValue && dwIOError != WAIT_TIMEOUT )
{
if ( dwIOError != ERROR_OPERATION_ABORTED )
{
// Print all but this very common error message
#if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG)
LPVOID messageBuffer;
FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
( LPTSTR ) & messageBuffer, 0, NULL );
// something has gone wrong here...
printf( "GetQueuedCompletionStatus failed:Error code - %d\n%s", dwIOError, messageBuffer );
//Free the buffer.
LocalFree( messageBuffer );
#endif
}
HANDLE_ERROR:
// Some kind of error. Erase the data for this call
bError = true;
// This socket is no longer used
if ( lpOverlapped )
delete lpOverlapped;
if ( lpClientContext )
delete lpClientContext;
// If we are killing the threads, then we keep posting fake completion statuses until we get a fake one through the queue (i.e. lpOverlapped==0 as above)
// This way we delete all the data from the real calls before exiting the thread
if ( AsynchronousFileIO::Instance()->killThreads )
{
PostQueuedCompletionStatus( completionPort, 0, 0, 0 );
}
}
else
bError = false;
if ( !bError )
{
if ( returnValue && NULL != lpOverlapped && NULL != lpClientContext )
{
if ( lpOverlapped->read == true )
{
assert( dwIoSize > 0 );
ProcessNetworkPacket( lpOverlapped->binaryAddress, lpOverlapped->port, lpOverlapped->data, dwIoSize, lpOverlapped->rakPeer );
// Issue a new read so we always have one outstanding read per socket
// Finished a read. Reuse the overlapped pointer
bError = ReadAsynch( lpClientContext->handle, lpOverlapped );
if ( !bError )
goto HANDLE_ERROR; // Windows is super unreliable!
}
else
{
// AsynchronousFileIO::Instance()->Write(lpClientContext);
// Finished a write
ExtendedOverlappedPool::Instance()->ReleasePointer( lpOverlapped );
}
}
else
assert( 0 );
}
}
AsynchronousFileIO::Instance()->threadCount--;
return 0;
}
#endif
*/