DarkflameServer/dScripts/ScriptedPowerupSpawner.h

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#pragma once
#include "CppScripts.h"
/**
* Inherits regular scripts and provides functionality for objects to spawn a set of powerups over time by setting some
* variables. Required variables should be set in the OnStartup and are:
* - numCycles (uint32_t): the number of times to spawn powerups
* - secPerCycle (float_t): the time between each cycle
* - delayToFirstCycle (float_t): initial delay after startup before spawning powerups
* - deathDelay (float_t): delay to wait before smashing after the final cycle has been initiated
* - numberOfPowerups (uint32_t): how many powerups to spawn per cycle
* - lootLOT (LOT): the powerup to spawn on each cycle
*/
class ScriptedPowerupSpawner : public CppScripts::Script {
public:
/**
* Called by the child script after on startup
* \param self the object this script belongs to
*/
static void OnTemplateStartup(Entity* self);
void OnTimerDone(Entity* self, std::string message) override;
};