DarkflameServer/dScripts/NjEarthDragonPetServer.cpp

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#include "NjEarthDragonPetServer.h"
#include "Entity.h"
void NjEarthDragonPetServer::SetVariables(Entity* self) {
self->SetVar<LOT>(u"petLOT", 16210);
self->SetVar<std::string>(u"petType", "earthpet");
self->SetVar<uint32_t>(u"maxPets", 3);
self->SetVar<std::u16string>(u"spawnAnim", u"spawn");
self->SetVar<std::u16string>(u"spawnCinematic", u"EarthPetSpawn");
}