DarkflameServer/dPhysics/dpShapeBase.cpp

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#include "dpShapeBase.h"
#include "dpEntity.h"
#include <iostream>
dpShapeBase::dpShapeBase(dpEntity* parentEntity) :
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m_ParentEntity(parentEntity) {
}
dpShapeBase::~dpShapeBase() {
}
bool dpShapeBase::IsColliding(dpShapeBase* other) {
LOG("Base shapes do not have any *shape* to them, and thus cannot be overlapping.");
LOG("You should be using a shape class inherited from this base class.");
return false;
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}