DarkflameServer/dGame/dComponents/ModelComponent.h

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#pragma once
#include "dCommonVars.h"
#include "RakNetTypes.h"
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "Component.h"
class Entity;
/**
* Component that represents entities that are a model, e.g. collectible models and BBB models.
*/
class ModelComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_MODEL;
ModelComponent(uint32_t componentID, Entity* parent);
~ModelComponent() override;
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
/**
* Returns the position of the model
* @return the position of the model
*/
NiPoint3& GetPosition() { return m_Position; }
/**
* Sets the position of the model
* @param pos the position to set
*/
void SetPosition(const NiPoint3& pos) { m_Position = pos; }
/**
* Returns the rotation of the model
* @return the rotation of the model
*/
NiQuaternion& GetRotation() { return m_Rotation; }
/**
* Sets the rotation of the model
* @param rot the rotation to set
*/
void SetRotation(const NiQuaternion& rot) { m_Rotation = rot; }
private:
/**
* The position of the model
*/
NiPoint3 m_Position;
/**
* The rotation of the model
*/
NiQuaternion m_Rotation;
/**
* The ID of the user that made the model
*/
LWOOBJID m_userModelID;
};