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https://github.com/DarkflameUniverse/DarkflameServer.git
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180 lines
5.3 KiB
C++
180 lines
5.3 KiB
C++
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/// \file
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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#include "GetTime.h"
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#ifdef _XBOX360
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#include "Console1Includes.h" // Developers of a certain platform will know what to do here.
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#elif defined(_WIN32)
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#include <windows.h>
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DWORD mProcMask;
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DWORD mSysMask;
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HANDLE mThread;
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static LARGE_INTEGER yo;
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#elif defined(_PS3)
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#include "Console2Includes.h"
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#include <sys/sys_time.h> // GetTime.cpp
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#include <stdint.h> // GetTime.cpp
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#include <sys/time_util.h> // GetTime.cpp
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uint64_t ticksPerSecond;
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uint64_t initialTime;
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#else
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#include <sys/time.h>
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#include <unistd.h>
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static timeval tp;
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RakNetTimeNS initialTime;
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#endif
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static bool initialized=false;
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int queryCount=0;
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RakNetTime RakNet::GetTime( void )
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{
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return (RakNetTime)(GetTimeNS()/1000);
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}
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RakNetTimeNS RakNet::GetTimeNS( void )
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{
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#if defined(_PS3)
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uint64_t curTime;
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if ( initialized == false)
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{
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ticksPerSecond = _PS3_GetTicksPerSecond();
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// Use the function to get elapsed ticks, this is a macro.
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_PS3_GetElapsedTicks(curTime);
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uint64_t quotient, remainder;
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quotient=(curTime / ticksPerSecond);
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remainder=(curTime % ticksPerSecond);
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initialTime = (RakNetTimeNS) quotient*(RakNetTimeNS)1000000 + (remainder*(RakNetTimeNS)1000000 / ticksPerSecond);
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initialized = true;
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}
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#elif defined(_WIN32)
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// Win32
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if ( initialized == false)
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{
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initialized = true;
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#if !defined(_WIN32_WCE)
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// Save the current process
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HANDLE mProc = GetCurrentProcess();
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// Get the current Affinity
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#if _MSC_VER >= 1400 && defined (_M_X64)
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GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
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#else
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GetProcessAffinityMask(mProc, &mProcMask, &mSysMask);
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#endif
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mThread = GetCurrentThread();
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#endif // !defined(_WIN32_WCE)
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QueryPerformanceFrequency( &yo );
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}
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// 01/12/08 - According to the docs "The frequency cannot change while the system is running." so this shouldn't be necessary
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/*
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if (++queryCount==200)
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{
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// Set affinity to the first core
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SetThreadAffinityMask(mThread, 1);
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QueryPerformanceFrequency( &yo );
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// Reset affinity
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SetThreadAffinityMask(mThread, mProcMask);
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queryCount=0;
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}
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*/
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#elif (defined(__GNUC__) || defined(__GCCXML__))
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if ( initialized == false)
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{
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gettimeofday( &tp, 0 );
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initialized=true;
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// I do this because otherwise RakNetTime in milliseconds won't work as it will underflow when dividing by 1000 to do the conversion
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initialTime = ( tp.tv_sec ) * (RakNetTimeNS) 1000000 + ( tp.tv_usec );
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}
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#endif
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#if defined(_PS3)
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// Use the function to get elapsed ticks, this is a macro.
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_PS3_GetElapsedTicks(curTime);
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uint64_t quotient, remainder;
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quotient=(curTime / ticksPerSecond);
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remainder=(curTime % ticksPerSecond);
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curTime = (RakNetTimeNS) quotient*(RakNetTimeNS)1000000 + (remainder*(RakNetTimeNS)1000000 / ticksPerSecond);
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// Subtract from initialTime so the millisecond conversion does not underflow
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return curTime - initialTime;
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#elif defined(_WIN32)
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RakNetTimeNS curTime;
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static RakNetTimeNS lastQueryVal=(RakNetTimeNS)0;
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static unsigned long lastTickCountVal = GetTickCount();
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LARGE_INTEGER PerfVal;
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#if !defined(_WIN32_WCE)
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// Set affinity to the first core
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SetThreadAffinityMask(mThread, 1);
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#endif // !defined(_WIN32_WCE)
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// Docs: On a multiprocessor computer, it should not matter which processor is called.
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// However, you can get different results on different processors due to bugs in the basic input/output system (BIOS) or the hardware abstraction layer (HAL). To specify processor affinity for a thread, use the SetThreadAffinityMask function.
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// Query the timer
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QueryPerformanceCounter( &PerfVal );
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#if !defined(_WIN32_WCE)
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// Reset affinity
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SetThreadAffinityMask(mThread, mProcMask);
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#endif // !defined(_WIN32_WCE)
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__int64 quotient, remainder;
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quotient=((PerfVal.QuadPart) / yo.QuadPart);
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remainder=((PerfVal.QuadPart) % yo.QuadPart);
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curTime = (RakNetTimeNS) quotient*(RakNetTimeNS)1000000 + (remainder*(RakNetTimeNS)1000000 / yo.QuadPart);
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#if !defined(_WIN32_WCE)
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if (lastQueryVal==0)
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{
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// First call
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lastQueryVal=curTime;
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return curTime;
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}
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// To workaround http://support.microsoft.com/kb/274323 where the timer can sometimes jump forward by hours or days
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unsigned long curTickCount = GetTickCount();
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unsigned elapsedTickCount = curTickCount - lastTickCountVal;
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RakNetTimeNS elapsedQueryVal = curTime - lastQueryVal;
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if (elapsedQueryVal/1000 > elapsedTickCount+100)
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{
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curTime=lastQueryVal+elapsedTickCount*1000;
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}
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lastTickCountVal=curTickCount;
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lastQueryVal=curTime;
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#endif
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return curTime;
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#elif (defined(__GNUC__) || defined(__GCCXML__))
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// GCC
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RakNetTimeNS curTime;
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gettimeofday( &tp, 0 );
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curTime = ( tp.tv_sec ) * (RakNetTimeNS) 1000000 + ( tp.tv_usec );
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// Subtract from initialTime so the millisecond conversion does not underflow
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return curTime - initialTime;
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#endif
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}
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