DarkflameServer/dScripts/WishingWellServer.cpp

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#include "WishingWellServer.h"
#include "ScriptedActivityComponent.h"
#include "GameMessages.h"
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void WishingWellServer::OnStartup(Entity* self) {
}
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void WishingWellServer::OnUse(Entity* self, Entity* user) {
auto* scriptedActivity = self->GetComponent<ScriptedActivityComponent>();
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if (!scriptedActivity->TakeCost(user)) {
return;
}
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const auto audio = self->GetVar<std::string>(u"sound1");
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if (!audio.empty()) {
GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), audio);
}
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LootGenerator::Instance().DropActivityLoot(
user,
self,
static_cast<uint32_t>(scriptedActivity->GetActivityID()),
GeneralUtils::GenerateRandomNumber<int32_t>(1, 1000)
);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"StartCooldown", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());
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const auto userID = user->GetObjectID();
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self->AddCallbackTimer(10, [self, userID]() {
auto* user = EntityManager::Instance()->GetEntity(userID);
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if (user == nullptr) return;
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"StopCooldown", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());
});
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}
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void WishingWellServer::OnTimerDone(Entity* self, std::string timerName) {
}