DarkflameServer/dScripts/NtBeamImaginationCollectors.cpp

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#include "NtBeamImaginationCollectors.h"
#include "GeneralUtils.h"
#include "GameMessages.h"
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void NtBeamImaginationCollectors::OnStartup(Entity* self) {
self->AddTimer("PlayFX", GetRandomNum());
}
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int32_t NtBeamImaginationCollectors::GetRandomNum() {
int32_t randNum = m_LastRandom;
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while (randNum == m_LastRandom) {
randNum = GeneralUtils::GenerateRandomNumber<int32_t>(m_RandMin, m_RandMax);
}
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m_LastRandom = randNum;
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return randNum;
}
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void NtBeamImaginationCollectors::OnTimerDone(Entity* self, std::string timerName) {
if (timerName != "PlayFX") {
return;
}
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GameMessages::SendPlayFXEffect(self->GetObjectID(), -1, m_FxName, "Beam");
self->AddTimer("PlayFX", GetRandomNum());
}