DarkflameServer/dScripts/AmSkullkinTower.h

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#pragma once
#include "CppScripts.h"
class AmSkullkinTower : public CppScripts::Script
{
public:
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void OnStartup(Entity* self) override;
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void SpawnLegs(Entity* self, const std::string& loc);
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void OnChildLoaded(Entity* self, Entity* child);
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void NotifyDie(Entity* self, Entity* other, Entity* killer);
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void OnChildRemoved(Entity* self, Entity* child);
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void OnTimerDone(Entity* self, std::string timerName) override;
};