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https://github.com/DarkflameUniverse/DarkflameServer.git
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307 lines
9.4 KiB
C++
307 lines
9.4 KiB
C++
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/// \file
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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#include "DS_HuffmanEncodingTree.h"
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#include "DS_Queue.h"
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#include "BitStream.h"
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#include <assert.h>
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#ifdef _MSC_VER
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#pragma warning( push )
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#endif
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HuffmanEncodingTree::HuffmanEncodingTree()
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{
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root = 0;
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}
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HuffmanEncodingTree::~HuffmanEncodingTree()
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{
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FreeMemory();
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}
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void HuffmanEncodingTree::FreeMemory( void )
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{
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if ( root == 0 )
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return ;
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// Use an in-order traversal to delete the tree
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DataStructures::Queue<HuffmanEncodingTreeNode *> nodeQueue;
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HuffmanEncodingTreeNode *node;
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nodeQueue.Push( root );
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while ( nodeQueue.Size() > 0 )
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{
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node = nodeQueue.Pop();
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if ( node->left )
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nodeQueue.Push( node->left );
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if ( node->right )
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nodeQueue.Push( node->right );
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delete node;
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}
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// Delete the encoding table
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for ( int i = 0; i < 256; i++ )
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rakFree(encodingTable[ i ].encoding);
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root = 0;
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}
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////#include <stdio.h>
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// Given a frequency table of 256 elements, all with a frequency of 1 or more, generate the tree
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void HuffmanEncodingTree::GenerateFromFrequencyTable( unsigned int frequencyTable[ 256 ] )
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{
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int counter;
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HuffmanEncodingTreeNode * node;
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HuffmanEncodingTreeNode *leafList[ 256 ]; // Keep a copy of the pointers to all the leaves so we can generate the encryption table bottom-up, which is easier
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// 1. Make 256 trees each with a weight equal to the frequency of the corresponding character
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DataStructures::LinkedList<HuffmanEncodingTreeNode *> huffmanEncodingTreeNodeList;
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FreeMemory();
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for ( counter = 0; counter < 256; counter++ )
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{
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node = new HuffmanEncodingTreeNode;
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node->left = 0;
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node->right = 0;
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node->value = (unsigned char) counter;
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node->weight = frequencyTable[ counter ];
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if ( node->weight == 0 )
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node->weight = 1; // 0 weights are illegal
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leafList[ counter ] = node; // Used later to generate the encryption table
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InsertNodeIntoSortedList( node, &huffmanEncodingTreeNodeList ); // Insert and maintain sort order.
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}
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// 2. While there is more than one tree, take the two smallest trees and merge them so that the two trees are the left and right
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// children of a new node, where the new node has the weight the sum of the weight of the left and right child nodes.
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#ifdef _MSC_VER
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#pragma warning( disable : 4127 ) // warning C4127: conditional expression is constant
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#endif
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while ( 1 )
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{
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huffmanEncodingTreeNodeList.Beginning();
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HuffmanEncodingTreeNode *lesser, *greater;
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lesser = huffmanEncodingTreeNodeList.Pop();
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greater = huffmanEncodingTreeNodeList.Pop();
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node = new HuffmanEncodingTreeNode;
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node->left = lesser;
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node->right = greater;
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node->weight = lesser->weight + greater->weight;
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lesser->parent = node; // This is done to make generating the encryption table easier
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greater->parent = node; // This is done to make generating the encryption table easier
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if ( huffmanEncodingTreeNodeList.Size() == 0 )
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{
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// 3. Assign the one remaining node in the list to the root node.
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root = node;
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root->parent = 0;
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break;
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}
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// Put the new node back into the list at the correct spot to maintain the sort. Linear search time
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InsertNodeIntoSortedList( node, &huffmanEncodingTreeNodeList );
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}
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bool tempPath[ 256 ]; // Maximum path length is 256
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unsigned short tempPathLength;
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HuffmanEncodingTreeNode *currentNode;
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RakNet::BitStream bitStream;
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// Generate the encryption table. From before, we have an array of pointers to all the leaves which contain pointers to their parents.
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// This can be done more efficiently but this isn't bad and it's way easier to program and debug
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for ( counter = 0; counter < 256; counter++ )
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{
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// Already done at the end of the loop and before it!
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tempPathLength = 0;
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// Set the current node at the leaf
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currentNode = leafList[ counter ];
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do
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{
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if ( currentNode->parent->left == currentNode ) // We're storing the paths in reverse order.since we are going from the leaf to the root
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tempPath[ tempPathLength++ ] = false;
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else
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tempPath[ tempPathLength++ ] = true;
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currentNode = currentNode->parent;
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}
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while ( currentNode != root );
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// Write to the bitstream in the reverse order that we stored the path, which gives us the correct order from the root to the leaf
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while ( tempPathLength-- > 0 )
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{
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if ( tempPath[ tempPathLength ] ) // Write 1's and 0's because writing a bool will write the BitStream TYPE_CHECKING validation bits if that is defined along with the actual data bit, which is not what we want
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bitStream.Write1();
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else
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bitStream.Write0();
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}
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// Read data from the bitstream, which is written to the encoding table in bits and bitlength. Note this function allocates the encodingTable[counter].encoding pointer
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encodingTable[ counter ].bitLength = ( unsigned char ) bitStream.CopyData( &encodingTable[ counter ].encoding );
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// Reset the bitstream for the next iteration
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bitStream.Reset();
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}
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}
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// Pass an array of bytes to array and a preallocated BitStream to receive the output
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void HuffmanEncodingTree::EncodeArray( unsigned char *input, size_t sizeInBytes, RakNet::BitStream * output )
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{
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unsigned counter;
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// For each input byte, Write out the corresponding series of 1's and 0's that give the encoded representation
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for ( counter = 0; counter < sizeInBytes; counter++ )
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{
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output->WriteBits( encodingTable[ input[ counter ] ].encoding, encodingTable[ input[ counter ] ].bitLength, false ); // Data is left aligned
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}
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// Byte align the output so the unassigned remaining bits don't equate to some actual value
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if ( output->GetNumberOfBitsUsed() % 8 != 0 )
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{
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// Find an input that is longer than the remaining bits. Write out part of it to pad the output to be byte aligned.
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unsigned char remainingBits = (unsigned char) ( 8 - ( output->GetNumberOfBitsUsed() % 8 ) );
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for ( counter = 0; counter < 256; counter++ )
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if ( encodingTable[ counter ].bitLength > remainingBits )
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{
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output->WriteBits( encodingTable[ counter ].encoding, remainingBits, false ); // Data is left aligned
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break;
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}
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#ifdef _DEBUG
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assert( counter != 256 ); // Given 256 elements, we should always be able to find an input that would be >= 7 bits
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#endif
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}
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}
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unsigned HuffmanEncodingTree::DecodeArray( RakNet::BitStream * input, BitSize_t sizeInBits, size_t maxCharsToWrite, unsigned char *output )
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{
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HuffmanEncodingTreeNode * currentNode;
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unsigned outputWriteIndex;
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outputWriteIndex = 0;
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currentNode = root;
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// For each bit, go left if it is a 0 and right if it is a 1. When we reach a leaf, that gives us the desired value and we restart from the root
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for ( unsigned counter = 0; counter < sizeInBits; counter++ )
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{
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if ( input->ReadBit() == false ) // left!
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currentNode = currentNode->left;
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else
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currentNode = currentNode->right;
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if ( currentNode->left == 0 && currentNode->right == 0 ) // Leaf
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{
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if ( outputWriteIndex < maxCharsToWrite )
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output[ outputWriteIndex ] = currentNode->value;
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outputWriteIndex++;
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currentNode = root;
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}
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}
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return outputWriteIndex;
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}
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// Pass an array of encoded bytes to array and a preallocated BitStream to receive the output
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void HuffmanEncodingTree::DecodeArray( unsigned char *input, BitSize_t sizeInBits, RakNet::BitStream * output )
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{
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HuffmanEncodingTreeNode * currentNode;
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if ( sizeInBits <= 0 )
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return ;
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RakNet::BitStream bitStream( input, BITS_TO_BYTES(sizeInBits), false );
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currentNode = root;
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// For each bit, go left if it is a 0 and right if it is a 1. When we reach a leaf, that gives us the desired value and we restart from the root
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for ( unsigned counter = 0; counter < sizeInBits; counter++ )
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{
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if ( bitStream.ReadBit() == false ) // left!
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currentNode = currentNode->left;
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else
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currentNode = currentNode->right;
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if ( currentNode->left == 0 && currentNode->right == 0 ) // Leaf
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{
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output->WriteBits( &( currentNode->value ), sizeof( char ) * 8, true ); // Use WriteBits instead of Write(char) because we want to avoid TYPE_CHECKING
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currentNode = root;
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}
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}
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}
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// Insertion sort. Slow but easy to write in this case
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void HuffmanEncodingTree::InsertNodeIntoSortedList( HuffmanEncodingTreeNode * node, DataStructures::LinkedList<HuffmanEncodingTreeNode *> *huffmanEncodingTreeNodeList ) const
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{
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if ( huffmanEncodingTreeNodeList->Size() == 0 )
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{
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huffmanEncodingTreeNodeList->Insert( node );
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return ;
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}
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huffmanEncodingTreeNodeList->Beginning();
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unsigned counter = 0;
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#ifdef _MSC_VER
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#pragma warning( disable : 4127 ) // warning C4127: conditional expression is constant
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#endif
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while ( 1 )
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{
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if ( huffmanEncodingTreeNodeList->Peek()->weight < node->weight )
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++( *huffmanEncodingTreeNodeList );
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else
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{
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huffmanEncodingTreeNodeList->Insert( node );
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break;
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}
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// Didn't find a spot in the middle - add to the end
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if ( ++counter == huffmanEncodingTreeNodeList->Size() )
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{
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huffmanEncodingTreeNodeList->End();
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huffmanEncodingTreeNodeList->Add( node )
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; // Add to the end
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break;
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}
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}
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}
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#ifdef _MSC_VER
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#pragma warning( pop )
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#endif
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