DarkflameServer/dGame/dBehaviors/SpeedBehavior.cpp

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#include "SpeedBehavior.h"
#include "ControllablePhysicsComponent.h"
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
#include "dLogger.h"
void SpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
if (m_AffectsCaster)
{
branch.target = context->caster;
}
auto* target = EntityManager::Instance()->GetEntity(branch.target);
if (target == nullptr)
{
return;
}
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
if (controllablePhysicsComponent == nullptr)
{
return;
}
const auto current = controllablePhysicsComponent->GetSpeedMultiplier();
controllablePhysicsComponent->SetSpeedMultiplier(current + ((m_RunSpeed - 500.0f) / 500.0f));
EntityManager::Instance()->SerializeEntity(target);
if (branch.duration > 0.0f)
{
context->RegisterTimerBehavior(this, branch);
}
else if (branch.start > 0)
{
controllablePhysicsComponent->SetIgnoreMultipliers(true);
context->RegisterEndBehavior(this, branch);
}
}
void SpeedBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second)
{
auto* target = EntityManager::Instance()->GetEntity(branch.target);
if (target == nullptr)
{
return;
}
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
if (controllablePhysicsComponent == nullptr)
{
return;
}
const auto current = controllablePhysicsComponent->GetSpeedMultiplier();
controllablePhysicsComponent->SetSpeedMultiplier(current - ((m_RunSpeed - 500.0f) / 500.0f));
EntityManager::Instance()->SerializeEntity(target);
}
void SpeedBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second)
{
auto* target = EntityManager::Instance()->GetEntity(branch.target);
if (target == nullptr)
{
return;
}
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
if (controllablePhysicsComponent == nullptr)
{
return;
}
const auto current = controllablePhysicsComponent->GetSpeedMultiplier();
controllablePhysicsComponent->SetIgnoreMultipliers(false);
controllablePhysicsComponent->SetSpeedMultiplier(current - ((m_RunSpeed - 500.0f) / 500.0f));
EntityManager::Instance()->SerializeEntity(target);
}
void SpeedBehavior::Load()
{
m_RunSpeed = GetFloat("run_speed");
if (m_RunSpeed < 500.0f)
{
m_RunSpeed = 500.0f;
}
m_AffectsCaster = GetBoolean("affects_caster");
}