DarkflameServer/dScripts/ImgBrickConsoleQB.cpp

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#include "ImgBrickConsoleQB.h"
#include "RebuildComponent.h"
#include "dZoneManager.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "MissionComponent.h"
#include "InventoryComponent.h"
int32_t ImgBrickConsoleQB::ResetBricks = 30;
int32_t ImgBrickConsoleQB::ResetConsole = 60;
int32_t ImgBrickConsoleQB::ResetInteract = 45;
void ImgBrickConsoleQB::OnStartup(Entity* self) {
self->SetNetworkVar(u"used", false);
self->AddTimer("reset", ResetBricks);
}
void ImgBrickConsoleQB::OnUse(Entity* self, Entity* user) {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent->GetState() == REBUILD_COMPLETED) {
if (!self->GetNetworkVar<bool>(u"used")) {
const auto consoles = EntityManager::Instance()->GetEntitiesInGroup("Console");
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auto bothBuilt = false;
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for (auto* console : consoles) {
auto* consoleRebuildComponent = console->GetComponent<RebuildComponent>();
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if (consoleRebuildComponent->GetState() != REBUILD_COMPLETED) {
continue;
}
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console->CancelAllTimers();
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if (console->GetNetworkVar<bool>(u"used")) {
bothBuilt = true;
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}
}
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if (bothBuilt) {
SmashCanister(self);
} else {
SpawnBrick(self);
}
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self->AddTimer("Die", ResetInteract);
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auto onFX = 0;
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const auto location = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"console"));
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if (location == "Left") {
onFX = 2776;
} else {
onFX = 2779;
}
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const auto& facility = EntityManager::Instance()->GetEntitiesInGroup("FacilityPipes");
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if (!facility.empty()) {
GameMessages::SendStopFXEffect(facility[0], true, location + "PipeEnergy");
GameMessages::SendPlayFXEffect(facility[0]->GetObjectID(), onFX, u"create", location + "PipeOn");
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}
}
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auto* player = user;
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auto* missionComponent = player->GetComponent<MissionComponent>();
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
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if (missionComponent != nullptr && inventoryComponent != nullptr) {
if (missionComponent->GetMissionState(1302) == MissionState::MISSION_STATE_ACTIVE) {
inventoryComponent->RemoveItem(13074, 1);
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missionComponent->ForceProgressTaskType(1302, 1, 1);
}
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if (missionComponent->GetMissionState(1926) == MissionState::MISSION_STATE_ACTIVE) {
inventoryComponent->RemoveItem(14472, 1);
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missionComponent->ForceProgressTaskType(1926, 1, 1);
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}
}
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self->SetNetworkVar(u"used", true);
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GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
}
}
void ImgBrickConsoleQB::SpawnBrick(Entity* self) {
const auto netDevil = dZoneManager::Instance()->GetSpawnersByName("MaelstromBug");
if (!netDevil.empty()) {
netDevil[0]->Reset();
netDevil[0]->Deactivate();
}
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const auto brick = dZoneManager::Instance()->GetSpawnersByName("Imagination");
if (!brick.empty()) {
brick[0]->Activate();
}
}
void ImgBrickConsoleQB::SmashCanister(Entity* self) {
const auto brick = EntityManager::Instance()->GetEntitiesInGroup("Imagination");
if (!brick.empty()) {
GameMessages::SendPlayFXEffect(brick[0]->GetObjectID(), 122, u"create", "bluebrick");
GameMessages::SendPlayFXEffect(brick[0]->GetObjectID(), 1034, u"cast", "imaginationexplosion");
}
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const auto canisters = EntityManager::Instance()->GetEntitiesInGroup("Canister");
for (auto* canister : canisters) {
canister->Smash(canister->GetObjectID(), VIOLENT);
}
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const auto canister = dZoneManager::Instance()->GetSpawnersByName("BrickCanister");
if (!canister.empty()) {
canister[0]->Reset();
canister[0]->Deactivate();
}
}
void ImgBrickConsoleQB::OnRebuildComplete(Entity* self, Entity* target) {
auto energyFX = 0;
const auto location = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"console"));
if (location == "Left") {
energyFX = 2775;
} else {
energyFX = 2778;
}
const auto& facility = EntityManager::Instance()->GetEntitiesInGroup("FacilityPipes");
if (!facility.empty()) {
GameMessages::SendStopFXEffect(facility[0], true, location + "PipeOff");
GameMessages::SendPlayFXEffect(facility[0]->GetObjectID(), energyFX, u"create", location + "PipeEnergy");
}
const auto consoles = EntityManager::Instance()->GetEntitiesInGroup("Console");
for (auto* console : consoles) {
auto* consoleRebuildComponent = console->GetComponent<RebuildComponent>();
if (consoleRebuildComponent->GetState() != REBUILD_COMPLETED) {
continue;
}
console->CancelAllTimers();
}
self->AddTimer("Die", ResetConsole);
}
void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer) {
if (self->GetVar<bool>(u"Died")) {
return;
}
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self->CancelAllTimers();
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self->SetVar(u"Died", true);
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent->GetState() == REBUILD_COMPLETED) {
auto offFX = 0;
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const auto location = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"console"));
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if (location == "Left") {
offFX = 2774;
} else {
offFX = 2777;
}
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const auto& facility = EntityManager::Instance()->GetEntitiesInGroup("FacilityPipes");
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if (!facility.empty()) {
GameMessages::SendStopFXEffect(facility[0], true, location + "PipeEnergy");
GameMessages::SendStopFXEffect(facility[0], true, location + "PipeOn");
GameMessages::SendPlayFXEffect(facility[0]->GetObjectID(), offFX, u"create", location + "PipeOff");
GameMessages::SendPlayFXEffect(facility[0]->GetObjectID(), 2750, u"create", location + "imagination_canister");
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}
}
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const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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const auto pipeGroup = myGroup.substr(0, 10);
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const auto firstPipe = pipeGroup + "1";
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const auto samePipeSpawner = dZoneManager::Instance()->GetSpawnersByName(myGroup);
if (!samePipeSpawner.empty()) {
samePipeSpawner[0]->Reset();
samePipeSpawner[0]->Deactivate();
}
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const auto firstPipeSpawner = dZoneManager::Instance()->GetSpawnersByName(firstPipe);
if (!firstPipeSpawner.empty()) {
firstPipeSpawner[0]->Activate();
}
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const auto netdevil = dZoneManager::Instance()->GetSpawnersByName("Imagination");
if (!netdevil.empty()) {
netdevil[0]->Reset();
netdevil[0]->Deactivate();
}
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const auto brick = dZoneManager::Instance()->GetSpawnersByName("MaelstromBug");
if (!brick.empty()) {
brick[0]->Activate();
}
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const auto canister = dZoneManager::Instance()->GetSpawnersByName("BrickCanister");
if (!canister.empty()) {
canister[0]->Activate();
}
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self->SetNetworkVar(u"used", false);
}
void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "reset") {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent->GetState() == REBUILD_OPEN) {
self->Smash(self->GetObjectID(), SILENT);
}
} else if (timerName == "Die") {
const auto consoles = EntityManager::Instance()->GetEntitiesInGroup("Console");
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for (auto* console : consoles) {
console->Smash(console->GetObjectID(), VIOLENT);
}
}
}