DarkflameServer/dScripts/ImaginationShrineServer.cpp

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#include "ImaginationShrineServer.h"
#include "RebuildComponent.h"
void ImaginationShrineServer::OnUse(Entity* self, Entity* user) {
// If the rebuild component is complete, use the shrine
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
if (rebuildComponent == nullptr) {
return;
}
if (rebuildComponent->GetState() == REBUILD_COMPLETED) {
// Use the shrine
BaseUse(self, user);
}
}