DarkflameServer/dScripts/FvBounceOverWall.cpp

11 lines
442 B
C++
Raw Normal View History

#include "FvBounceOverWall.h"
#include "MissionComponent.h"
void FvBounceOverWall::OnCollisionPhantom(Entity* self, Entity* target) {
2022-07-28 13:39:57 +00:00
auto missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent == nullptr) return;
2022-07-28 13:39:57 +00:00
// We force progress here to the Gate Crasher mission due to an overlap in LOTs with the 'Shark Bite' missions.
missionComponent->ForceProgress(GateCrasherMissionId, GateCrasherMissionUid, 1);
}