mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 04:08:20 +00:00
16 lines
510 B
C
16 lines
510 B
C
|
#pragma once
|
||
|
#include "CppScripts.h"
|
||
|
|
||
|
class AmShieldGenerator : public CppScripts::Script
|
||
|
{
|
||
|
public:
|
||
|
void OnStartup(Entity* self) override;
|
||
|
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
|
||
|
void OnDie(Entity* self, Entity* killer) override;
|
||
|
void OnTimerDone(Entity* self, std::string timerName) override;
|
||
|
|
||
|
void StartShield(Entity* self);
|
||
|
void BuffPlayers(Entity* self);
|
||
|
void EnemyEnteredShield(Entity* self, Entity* intruder);
|
||
|
};
|