DarkflameServer/dScripts/RandomSpawnerStr.h

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#pragma once
#include "CppScripts.h"
#include "BaseRandomServer.h"
class RandomSpawnerStr : public CppScripts::Script, BaseRandomServer
{
void OnStartup(Entity* self) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
private:
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struct Mobs
{
static const LOT stromb = 11212;
static const LOT mech = 11213;
static const LOT spider = 11214;
static const LOT pirate = 11215;
static const LOT admiral = 11216;
static const LOT gorilla = 11217;
static const LOT ronin = 11218;
static const LOT horse = 11219;
static const LOT dragon = 112200;
};
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Mobs mobs;
};