2021-12-05 17:54:36 +00:00
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#pragma once
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#include "CppScripts.h"
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#include "BaseRandomServer.h"
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class RandomSpawnerStr : public CppScripts::Script, BaseRandomServer
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{
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void OnStartup(Entity* self) override;
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2022-07-28 13:39:57 +00:00
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void OnTimerDone(Entity* self, std::string timerName) override;
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2021-12-05 17:54:36 +00:00
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private:
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2022-07-28 13:39:57 +00:00
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struct Mobs
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{
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static const LOT stromb = 11212;
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static const LOT mech = 11213;
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static const LOT spider = 11214;
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static const LOT pirate = 11215;
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static const LOT admiral = 11216;
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static const LOT gorilla = 11217;
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static const LOT ronin = 11218;
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static const LOT horse = 11219;
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static const LOT dragon = 112200;
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};
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2021-12-05 17:54:36 +00:00
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2022-07-28 13:39:57 +00:00
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Mobs mobs;
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2021-12-05 17:54:36 +00:00
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};
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