2024-01-04 00:41:46 +00:00
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set(DGAME_DINVENTORY_SOURCES
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"EquippedItem.cpp"
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2022-07-16 23:24:16 +00:00
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"Inventory.cpp"
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"Item.cpp"
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"ItemSet.cpp"
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2024-01-04 00:41:46 +00:00
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"ItemSetPassiveAbility.cpp")
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2024-01-19 16:18:36 +00:00
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# Workaround for compiler bug where the optimized code could result in a memcpy of 0 bytes, even though that isnt possible.
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# https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97185
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if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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set_source_files_properties("Item.cpp" PROPERTIES COMPILE_FLAGS "-Wno-stringop-overflow")
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endif()
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2024-01-04 00:41:46 +00:00
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add_library(dInventory STATIC ${DGAME_DINVENTORY_SOURCES})
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target_precompile_headers(dInventory REUSE_FROM dGameBase)
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