2021-12-05 17:54:36 +00:00
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#pragma once
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// Custom Classes
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#include "CDTable.h"
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#include <map>
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/*!
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\file CDEmoteTable.hpp
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\brief Contains data for the CDEmoteTable table
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*/
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//! CDEmoteEntry Struct
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struct CDEmoteTable {
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CDEmoteTable() {
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ID = -1;
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animationName = "";
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iconFilename = "";
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locState = -1;
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channel = -1;
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locked = false;
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localize = false;
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2023-01-07 09:48:59 +00:00
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gateVersion = "";
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2021-12-05 17:54:36 +00:00
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}
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int ID;
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std::string animationName;
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std::string iconFilename;
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int locState;
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int channel;
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bool locked;
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bool localize;
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2023-01-07 09:48:59 +00:00
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std::string gateVersion;
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2021-12-05 17:54:36 +00:00
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};
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//! CDEmoteTable table
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class CDEmoteTableTable : public CDTable {
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private:
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std::map<int, CDEmoteTable*> entries;
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public:
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//! Constructor
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CDEmoteTableTable(void);
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//! Destructor
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~CDEmoteTableTable(void);
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//! Returns the table's name
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/*!
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\return The table name
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*/
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std::string GetName(void) const override;
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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//! Returns an emote by ID
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CDEmoteTable* GetEmote(int id);
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};
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