2021-12-05 17:54:36 +00:00
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#include "NtCombatChallengeDummy.h"
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#include "EntityManager.h"
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void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer) {
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const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
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2023-07-15 20:56:33 +00:00
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auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
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2021-12-05 17:54:36 +00:00
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if (challengeObject != nullptr) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
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script->OnDie(challengeObject, killer);
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}
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}
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}
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void NtCombatChallengeDummy::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
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const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
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2023-07-15 20:56:33 +00:00
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auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
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2021-12-05 17:54:36 +00:00
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if (challengeObject != nullptr) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
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script->OnHitOrHealResult(challengeObject, attacker, damage);
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}
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}
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}
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