2021-12-05 17:54:36 +00:00
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#include "AmBridge.h"
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#include "EntityManager.h"
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void AmBridge::OnStartup(Entity* self) {
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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}
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void AmBridge::OnRebuildComplete(Entity* self, Entity* target) {
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2023-07-15 20:56:33 +00:00
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const auto consoles = Game::entityManager->GetEntitiesInGroup("Console" + GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"bridge")));
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2021-12-05 17:54:36 +00:00
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if (consoles.empty()) {
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return;
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}
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auto* console = consoles[0];
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console->NotifyObject(self, "BridgeBuilt");
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self->AddTimer("SmashBridge", 50);
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}
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void AmBridge::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName != "SmashBridge") {
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return;
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}
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2023-05-02 22:39:21 +00:00
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self->Smash(self->GetObjectID(), eKillType::VIOLENT);
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2021-12-05 17:54:36 +00:00
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}
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