DarkflameServer/dDatabase/Tables/CDSkillBehaviorTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
/*!
\file CDSkillBehaviorTable.hpp
\brief Contains data for the SkillBehavior table
*/
//! ZoneTable Struct
struct CDSkillBehavior {
unsigned int skillID; //!< The Skill ID of the skill
UNUSED(unsigned int locStatus); //!< ??
unsigned int behaviorID; //!< The Behavior ID of the skill
unsigned int imaginationcost; //!< The imagination cost of the skill
unsigned int cooldowngroup; //!< The cooldown group ID of the skill
float cooldown; //!< The cooldown time of the skill
UNUSED(bool isNpcEditor); //!< ???
UNUSED(unsigned int skillIcon); //!< The Skill Icon ID
UNUSED(std::string oomSkillID); //!< ???
UNUSED(unsigned int oomBehaviorEffectID); //!< ???
UNUSED(unsigned int castTypeDesc); //!< The cast type description(?)
UNUSED(unsigned int imBonusUI); //!< The imagination bonus of the skill
UNUSED(nsigned int lifeBonusUI); //!< The life bonus of the skill
UNUSED(unsigned int armorBonusUI); //!< The armor bonus of the skill
UNUSED(unsigned int damageUI); //!< ???
UNUSED(bool hideIcon); //!< Whether or not to show the icon
UNUSED(bool localize); //!< ???
UNUSED(std::string gate_version); //!< ???
UNUSED(unsigned int cancelType); //!< The cancel type (?)
};
//! SkillBehavior table
class CDSkillBehaviorTable : public CDTable {
private:
std::map<unsigned int, CDSkillBehavior> entries;
CDSkillBehavior m_empty;
public:
//! Constructor
CDSkillBehaviorTable(void);
//! Destructor
~CDSkillBehaviorTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
std::vector<CDSkillBehavior> Query(std::function<bool(CDSkillBehavior)> predicate);
//! Gets an entry by ID
const CDSkillBehavior& GetSkillByID(unsigned int skillID);
};