DarkflameServer/dGame/dUtilities/VanityUtilities.h

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#pragma once
#include "dCommonVars.h"
#include "Entity.h"
#include <map>
struct VanityNPCLocation
{
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float m_Chance = 1.0f;
NiPoint3 m_Position;
NiQuaternion m_Rotation;
};
struct VanityNPC
{
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std::string m_Name;
LOT m_LOT;
std::vector<LOT> m_Equipment;
std::vector<std::string> m_Phrases;
std::string m_Script;
std::map<std::string, bool> m_Flags;
std::map<uint32_t, std::vector<VanityNPCLocation>> m_Locations;
std::vector<LDFBaseData*> ldf;
};
struct VanityParty
{
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uint32_t m_Zone;
float m_Chance = 1.0f;
std::vector<VanityNPCLocation> m_Locations;
};
class VanityUtilities
{
public:
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static void SpawnVanity();
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static Entity* SpawnNPC(
LOT lot,
const std::string& name,
const NiPoint3& position,
const NiQuaternion& rotation,
const std::vector<LOT>& inventory,
const std::vector<LDFBaseData*>& ldf
);
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static std::string ParseMarkdown(
const std::string& file
);
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static void ParseXML(
const std::string& file
);
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static VanityNPC* GetNPC(const std::string& name);
private:
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static void SetupNPCTalk(Entity* npc);
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static void NPCTalk(Entity* npc);
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static std::vector<VanityNPC> m_NPCs;
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static std::vector<VanityParty> m_Parties;
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static std::vector<std::string> m_PartyPhrases;
};